nslj.src.math
Class NslConv
java.lang.Object
|
+--nslj.src.math.NslConv
- public final class NslConv
- extends java.lang.Object
Method Summary |
static double[][] |
eval(double[][] a,
double b)
|
static double[][] |
eval(double[][] b,
double[] a)
|
static double[][] |
eval(double[][] a,
double[][] b)
|
static double[][] |
eval(double[][] dest,
double[][] a,
double b)
|
static double[][] |
eval(double[][] dest,
double[][] b,
double[] a)
|
static double[][] |
eval(double[][] dest,
double[][] a,
double[][] b)
|
static double[][] |
eval(double[][] dest,
double[][] a,
NslDouble0 b)
|
static double[][] |
eval(double[][] dest,
double[][] a,
NslDouble1 b)
|
static double[][] |
eval(double[][] dest,
double[][] a,
NslDouble2 b)
|
static double[][] |
eval(double[][] dest,
double[] a,
double[][] b)
|
static double[][] |
eval(double[][] dest,
double[] a,
NslDouble2 b)
|
static double[][] |
eval(double[][] dest,
double b,
double[][] a)
|
static double[][] |
eval(double[][] dest,
double a,
NslDouble2 b)
|
static double[][] |
eval(double[][] a,
NslDouble0 b)
|
static double[][] |
eval(double[][] dest,
NslDouble0 a,
double[][] b)
|
static double[][] |
eval(double[][] dest,
NslDouble0 a,
NslDouble2 b)
|
static double[][] |
eval(double[][] a,
NslDouble1 b)
|
static double[][] |
eval(double[][] dest,
NslDouble1 a,
double[][] b)
|
static double[][] |
eval(double[][] dest,
NslDouble1 a,
NslDouble2 b)
|
static double[][] |
eval(double[][] a,
NslDouble2 b)
|
static double[][] |
eval(double[][] dest,
NslDouble2 a,
double b)
|
static double[][] |
eval(double[][] dest,
NslDouble2 a,
double[] b)
|
static double[][] |
eval(double[][] dest,
NslDouble2 a,
double[][] b)
|
static double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble0 b)
|
static double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble1 b)
|
static double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble2 b)
|
static double[] |
eval(double[] a,
double b)
|
static double[] |
eval(double[] a,
double[] b)
|
static double[][] |
eval(double[] a,
double[][] b)
|
static double[] |
eval(double[] dest,
double[] a,
double[] b)
|
static double[] |
eval(double[] dest,
double[] a,
NslDouble1 b)
|
static double[] |
eval(double[] a,
NslDouble1 b)
|
static double[] |
eval(double[] dest,
NslDouble1 a,
double[] b)
|
static double[] |
eval(double[] dest,
NslDouble1 a,
NslDouble1 b)
|
static double[][] |
eval(double[] a,
NslDouble2 b)
|
static double |
eval(double a,
double b)
|
static double[] |
eval(double a,
double[] b)
|
static double[][] |
eval(double b,
double[][] a)
|
static double |
eval(double a,
NslDouble0 b)
|
static double[] |
eval(double a,
NslDouble1 b)
|
static double[][] |
eval(double a,
NslDouble2 b)
|
static float[][] |
eval(float[][] a,
float b)
|
static float[][] |
eval(float[][] b,
float[] a)
|
static float[][] |
eval(float[][] a,
float[][] b)
|
static float[][] |
eval(float[][] dest,
float[][] a,
float b)
|
static float[][] |
eval(float[][] dest,
float[][] b,
float[] a)
|
static float[][] |
eval(float[][] dest,
float[][] a,
float[][] b)
|
static float[][] |
eval(float[][] dest,
float[][] a,
NslFloat0 b)
|
static float[][] |
eval(float[][] dest,
float[][] a,
NslFloat1 b)
|
static float[][] |
eval(float[][] dest,
float[][] a,
NslFloat2 b)
|
static float[][] |
eval(float[][] dest,
float[] a,
float[][] b)
|
static float[][] |
eval(float[][] dest,
float[] a,
NslFloat2 b)
|
static float[][] |
eval(float[][] dest,
float b,
float[][] a)
|
static float[][] |
eval(float[][] dest,
float a,
NslFloat2 b)
|
static float[][] |
eval(float[][] a,
NslFloat0 b)
|
static float[][] |
eval(float[][] dest,
NslFloat0 a,
float[][] b)
|
static float[][] |
eval(float[][] dest,
NslFloat0 a,
NslFloat2 b)
|
static float[][] |
eval(float[][] a,
NslFloat1 b)
|
static float[][] |
eval(float[][] dest,
NslFloat1 a,
float[][] b)
|
static float[][] |
eval(float[][] dest,
NslFloat1 a,
NslFloat2 b)
|
static float[][] |
eval(float[][] a,
NslFloat2 b)
|
static float[][] |
eval(float[][] dest,
NslFloat2 a,
float b)
|
static float[][] |
eval(float[][] dest,
NslFloat2 a,
float[] b)
|
static float[][] |
eval(float[][] dest,
NslFloat2 a,
float[][] b)
|
static float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat0 b)
|
static float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat1 b)
|
static float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat2 b)
|
static float[] |
eval(float[] a,
float b)
|
static float[] |
eval(float[] a,
float[] b)
|
static float[][] |
eval(float[] a,
float[][] b)
|
static float[] |
eval(float[] dest,
float[] a,
float[] b)
|
static float[] |
eval(float[] dest,
float[] a,
NslFloat1 b)
|
static float[] |
eval(float[] a,
NslFloat1 b)
|
static float[] |
eval(float[] dest,
NslFloat1 a,
float[] b)
|
static float[] |
eval(float[] dest,
NslFloat1 a,
NslFloat1 b)
|
static float[][] |
eval(float[] a,
NslFloat2 b)
|
static float |
eval(float a,
float b)
|
static float[] |
eval(float a,
float[] b)
|
static float[][] |
eval(float b,
float[][] a)
|
static float |
eval(float a,
NslFloat0 b)
|
static float[] |
eval(float a,
NslFloat1 b)
|
static float[][] |
eval(float a,
NslFloat2 b)
|
static int[][] |
eval(int[][] a,
int b)
|
static int[][] |
eval(int[][] b,
int[] a)
|
static int[][] |
eval(int[][] a,
int[][] b)
|
static int[][] |
eval(int[][] dest,
int[][] a,
int b)
|
static int[][] |
eval(int[][] dest,
int[][] b,
int[] a)
|
static int[][] |
eval(int[][] dest,
int[][] a,
int[][] b)
|
static int[][] |
eval(int[][] dest,
int[][] a,
NslInt0 b)
|
static int[][] |
eval(int[][] dest,
int[][] a,
NslInt1 b)
|
static int[][] |
eval(int[][] dest,
int[][] a,
NslInt2 b)
|
static int[][] |
eval(int[][] dest,
int[] a,
int[][] b)
|
static int[][] |
eval(int[][] dest,
int[] a,
NslInt2 b)
|
static int[][] |
eval(int[][] dest,
int b,
int[][] a)
|
static int[][] |
eval(int[][] dest,
int a,
NslInt2 b)
|
static int[][] |
eval(int[][] a,
NslInt0 b)
|
static int[][] |
eval(int[][] dest,
NslInt0 a,
int[][] b)
|
static int[][] |
eval(int[][] dest,
NslInt0 a,
NslInt2 b)
|
static int[][] |
eval(int[][] a,
NslInt1 b)
|
static int[][] |
eval(int[][] dest,
NslInt1 a,
int[][] b)
|
static int[][] |
eval(int[][] dest,
NslInt1 a,
NslInt2 b)
|
static int[][] |
eval(int[][] a,
NslInt2 b)
|
static int[][] |
eval(int[][] dest,
NslInt2 a,
int b)
|
static int[][] |
eval(int[][] dest,
NslInt2 a,
int[] b)
|
static int[][] |
eval(int[][] dest,
NslInt2 a,
int[][] b)
|
static int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt0 b)
|
static int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt1 b)
|
static int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt2 b)
|
static int[] |
eval(int[] a,
int b)
|
static int[] |
eval(int[] a,
int[] b)
|
static int[][] |
eval(int[] a,
int[][] b)
|
static int[] |
eval(int[] dest,
int[] a,
int[] b)
|
static int[] |
eval(int[] dest,
int[] a,
NslInt1 b)
|
static int[] |
eval(int[] a,
NslInt1 b)
|
static int[] |
eval(int[] dest,
NslInt1 a,
int[] b)
|
static int[] |
eval(int[] dest,
NslInt1 a,
NslInt1 b)
|
static int[][] |
eval(int[] a,
NslInt2 b)
|
static int |
eval(int a,
int b)
|
static int[] |
eval(int a,
int[] b)
|
static int[][] |
eval(int b,
int[][] a)
|
static int |
eval(int a,
NslInt0 b)
|
static int[] |
eval(int a,
NslInt1 b)
|
static int[][] |
eval(int a,
NslInt2 b)
|
static double |
eval(NslDouble0 a,
double b)
|
static double[][] |
eval(NslDouble0 a,
double[][] b)
|
static double |
eval(NslDouble0 a,
NslDouble0 b)
|
static double[] |
eval(NslDouble0 a,
NslDouble1 b)
|
static double[][] |
eval(NslDouble0 a,
NslDouble2 b)
|
static double[] |
eval(NslDouble1 a,
double b)
|
static double[] |
eval(NslDouble1 a,
double[] b)
|
static double[][] |
eval(NslDouble1 a,
double[][] b)
|
static double[] |
eval(NslDouble1 a,
NslDouble0 b)
|
static double[] |
eval(NslDouble1 a,
NslDouble1 b)
|
static double[][] |
eval(NslDouble1 a,
NslDouble2 b)
|
static double[][] |
eval(NslDouble2 a,
double b)
|
static double[][] |
eval(NslDouble2 a,
double[] b)
|
static double[][] |
eval(NslDouble2 a,
double[][] b)
|
static double[][] |
eval(NslDouble2 a,
NslDouble0 b)
|
static double[][] |
eval(NslDouble2 a,
NslDouble1 b)
|
static double[][] |
eval(NslDouble2 a,
NslDouble2 b)
|
static float |
eval(NslFloat0 a,
float b)
|
static float[][] |
eval(NslFloat0 a,
float[][] b)
|
static float |
eval(NslFloat0 a,
NslFloat0 b)
|
static float[] |
eval(NslFloat0 a,
NslFloat1 b)
|
static float[][] |
eval(NslFloat0 a,
NslFloat2 b)
|
static float[] |
eval(NslFloat1 a,
float b)
|
static float[] |
eval(NslFloat1 a,
float[] b)
|
static float[][] |
eval(NslFloat1 a,
float[][] b)
|
static float[] |
eval(NslFloat1 a,
NslFloat0 b)
|
static float[] |
eval(NslFloat1 a,
NslFloat1 b)
|
static float[][] |
eval(NslFloat1 a,
NslFloat2 b)
|
static float[][] |
eval(NslFloat2 a,
float b)
|
static float[][] |
eval(NslFloat2 a,
float[] b)
|
static float[][] |
eval(NslFloat2 a,
float[][] b)
|
static float[][] |
eval(NslFloat2 a,
NslFloat0 b)
|
static float[][] |
eval(NslFloat2 a,
NslFloat1 b)
|
static float[][] |
eval(NslFloat2 a,
NslFloat2 b)
|
static int |
eval(NslInt0 a,
int b)
|
static int[][] |
eval(NslInt0 a,
int[][] b)
|
static int |
eval(NslInt0 a,
NslInt0 b)
|
static int[] |
eval(NslInt0 a,
NslInt1 b)
|
static int[][] |
eval(NslInt0 a,
NslInt2 b)
|
static int[] |
eval(NslInt1 a,
int b)
|
static int[] |
eval(NslInt1 a,
int[] b)
|
static int[][] |
eval(NslInt1 a,
int[][] b)
|
static int[] |
eval(NslInt1 a,
NslInt0 b)
|
static int[] |
eval(NslInt1 a,
NslInt1 b)
|
static int[][] |
eval(NslInt1 a,
NslInt2 b)
|
static int[][] |
eval(NslInt2 a,
int b)
|
static int[][] |
eval(NslInt2 a,
int[] b)
|
static int[][] |
eval(NslInt2 a,
int[][] b)
|
static int[][] |
eval(NslInt2 a,
NslInt0 b)
|
static int[][] |
eval(NslInt2 a,
NslInt1 b)
|
static int[][] |
eval(NslInt2 a,
NslInt2 b)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
NslConv
public NslConv()
eval
public static int eval(int a,
int b)
eval
public static float eval(float a,
float b)
eval
public static double eval(double a,
double b)
eval
public static int[] eval(int a,
int[] b)
eval
public static float[] eval(float a,
float[] b)
eval
public static double[] eval(double a,
double[] b)
eval
public static int[] eval(int[] a,
int b)
eval
public static float[] eval(float[] a,
float b)
eval
public static double[] eval(double[] a,
double b)
eval
public static int[] eval(int[] a,
int[] b)
eval
public static int[] eval(int[] dest,
int[] a,
int[] b)
eval
public static float[] eval(float[] a,
float[] b)
eval
public static float[] eval(float[] dest,
float[] a,
float[] b)
eval
public static double[] eval(double[] a,
double[] b)
eval
public static double[] eval(double[] dest,
double[] a,
double[] b)
eval
public static double[][] eval(double[][] a,
double[][] b)
eval
public static double[][] eval(double[][] dest,
double[][] a,
double[][] b)
eval
public static float[][] eval(float[][] a,
float[][] b)
eval
public static float[][] eval(float[][] dest,
float[][] a,
float[][] b)
eval
public static int[][] eval(int[][] a,
int[][] b)
eval
public static int[][] eval(int[][] dest,
int[][] a,
int[][] b)
eval
public static double[][] eval(double[] a,
double[][] b)
eval
public static double[][] eval(double[][] dest,
double[] a,
double[][] b)
eval
public static float[][] eval(float[] a,
float[][] b)
eval
public static float[][] eval(float[][] dest,
float[] a,
float[][] b)
eval
public static int[][] eval(int[] a,
int[][] b)
eval
public static int[][] eval(int[][] dest,
int[] a,
int[][] b)
eval
public static double[][] eval(double[][] b,
double[] a)
eval
public static double[][] eval(double[][] dest,
double[][] b,
double[] a)
eval
public static double[][] eval(double[][] a,
double b)
eval
public static double[][] eval(double[][] dest,
double[][] a,
double b)
eval
public static double[][] eval(double b,
double[][] a)
eval
public static double[][] eval(double[][] dest,
double b,
double[][] a)
eval
public static float[][] eval(float[][] b,
float[] a)
eval
public static float[][] eval(float[][] dest,
float[][] b,
float[] a)
eval
public static float[][] eval(float[][] a,
float b)
eval
public static float[][] eval(float[][] dest,
float[][] a,
float b)
eval
public static float[][] eval(float b,
float[][] a)
eval
public static float[][] eval(float[][] dest,
float b,
float[][] a)
eval
public static int[][] eval(int[][] b,
int[] a)
eval
public static int[][] eval(int[][] dest,
int[][] b,
int[] a)
eval
public static int[][] eval(int[][] a,
int b)
eval
public static int[][] eval(int[][] dest,
int[][] a,
int b)
eval
public static int[][] eval(int b,
int[][] a)
eval
public static int[][] eval(int[][] dest,
int b,
int[][] a)
eval
public static int eval(NslInt0 a,
int b)
eval
public static int eval(int a,
NslInt0 b)
eval
public static int eval(NslInt0 a,
NslInt0 b)
eval
public static double eval(NslDouble0 a,
double b)
eval
public static double eval(double a,
NslDouble0 b)
eval
public static double eval(NslDouble0 a,
NslDouble0 b)
eval
public static float eval(NslFloat0 a,
float b)
eval
public static float eval(float a,
NslFloat0 b)
eval
public static float eval(NslFloat0 a,
NslFloat0 b)
eval
public static int[] eval(int a,
NslInt1 b)
eval
public static int[] eval(NslInt0 a,
NslInt1 b)
eval
public static double[] eval(double a,
NslDouble1 b)
eval
public static double[] eval(NslDouble0 a,
NslDouble1 b)
eval
public static float[] eval(float a,
NslFloat1 b)
eval
public static float[] eval(NslFloat0 a,
NslFloat1 b)
eval
public static int[] eval(NslInt1 a,
int b)
eval
public static int[] eval(NslInt1 a,
NslInt0 b)
eval
public static double[] eval(NslDouble1 a,
double b)
eval
public static double[] eval(NslDouble1 a,
NslDouble0 b)
eval
public static float[] eval(NslFloat1 a,
float b)
eval
public static float[] eval(NslFloat1 a,
NslFloat0 b)
eval
public static int[] eval(NslInt1 a,
int[] b)
eval
public static int[] eval(int[] dest,
NslInt1 a,
int[] b)
eval
public static int[] eval(int[] a,
NslInt1 b)
eval
public static int[] eval(int[] dest,
int[] a,
NslInt1 b)
eval
public static int[] eval(NslInt1 a,
NslInt1 b)
eval
public static int[] eval(int[] dest,
NslInt1 a,
NslInt1 b)
eval
public static double[] eval(NslDouble1 a,
double[] b)
eval
public static double[] eval(double[] dest,
NslDouble1 a,
double[] b)
eval
public static double[] eval(double[] a,
NslDouble1 b)
eval
public static double[] eval(double[] dest,
double[] a,
NslDouble1 b)
eval
public static double[] eval(NslDouble1 a,
NslDouble1 b)
eval
public static double[] eval(double[] dest,
NslDouble1 a,
NslDouble1 b)
eval
public static float[] eval(NslFloat1 a,
float[] b)
eval
public static float[] eval(float[] dest,
NslFloat1 a,
float[] b)
eval
public static float[] eval(float[] a,
NslFloat1 b)
eval
public static float[] eval(float[] dest,
float[] a,
NslFloat1 b)
eval
public static float[] eval(NslFloat1 a,
NslFloat1 b)
eval
public static float[] eval(float[] dest,
NslFloat1 a,
NslFloat1 b)
eval
public static int[][] eval(NslInt2 a,
int[][] b)
eval
public static int[][] eval(int[][] dest,
NslInt2 a,
int[][] b)
eval
public static int[][] eval(int[][] a,
NslInt2 b)
eval
public static int[][] eval(int[][] dest,
int[][] a,
NslInt2 b)
eval
public static int[][] eval(NslInt2 a,
NslInt2 b)
eval
public static int[][] eval(int[][] dest,
NslInt2 a,
NslInt2 b)
eval
public static double[][] eval(NslDouble2 a,
double[][] b)
eval
public static double[][] eval(double[][] dest,
NslDouble2 a,
double[][] b)
eval
public static double[][] eval(double[][] a,
NslDouble2 b)
eval
public static double[][] eval(double[][] dest,
double[][] a,
NslDouble2 b)
eval
public static double[][] eval(NslDouble2 a,
NslDouble2 b)
eval
public static double[][] eval(double[][] dest,
NslDouble2 a,
NslDouble2 b)
eval
public static float[][] eval(NslFloat2 a,
float[][] b)
eval
public static float[][] eval(float[][] dest,
NslFloat2 a,
float[][] b)
eval
public static float[][] eval(float[][] a,
NslFloat2 b)
eval
public static float[][] eval(float[][] dest,
float[][] a,
NslFloat2 b)
eval
public static float[][] eval(NslFloat2 a,
NslFloat2 b)
eval
public static float[][] eval(float[][] dest,
NslFloat2 a,
NslFloat2 b)
eval
public static int[][] eval(NslInt1 a,
int[][] b)
eval
public static int[][] eval(int[][] dest,
NslInt1 a,
int[][] b)
eval
public static int[][] eval(int[] a,
NslInt2 b)
eval
public static int[][] eval(int[][] dest,
int[] a,
NslInt2 b)
eval
public static int[][] eval(NslInt1 a,
NslInt2 b)
eval
public static int[][] eval(int[][] dest,
NslInt1 a,
NslInt2 b)
eval
public static double[][] eval(NslDouble1 a,
double[][] b)
eval
public static double[][] eval(double[][] dest,
NslDouble1 a,
double[][] b)
eval
public static double[][] eval(double[] a,
NslDouble2 b)
eval
public static double[][] eval(double[][] dest,
double[] a,
NslDouble2 b)
eval
public static double[][] eval(NslDouble1 a,
NslDouble2 b)
eval
public static double[][] eval(double[][] dest,
NslDouble1 a,
NslDouble2 b)
eval
public static float[][] eval(NslFloat1 a,
float[][] b)
eval
public static float[][] eval(float[][] dest,
NslFloat1 a,
float[][] b)
eval
public static float[][] eval(float[] a,
NslFloat2 b)
eval
public static float[][] eval(float[][] dest,
float[] a,
NslFloat2 b)
eval
public static float[][] eval(NslFloat1 a,
NslFloat2 b)
eval
public static float[][] eval(float[][] dest,
NslFloat1 a,
NslFloat2 b)
eval
public static int[][] eval(NslInt2 a,
int[] b)
eval
public static int[][] eval(int[][] dest,
NslInt2 a,
int[] b)
eval
public static int[][] eval(int[][] a,
NslInt1 b)
eval
public static int[][] eval(int[][] dest,
int[][] a,
NslInt1 b)
eval
public static int[][] eval(NslInt2 a,
NslInt1 b)
eval
public static int[][] eval(int[][] dest,
NslInt2 a,
NslInt1 b)
eval
public static double[][] eval(NslDouble2 a,
double[] b)
eval
public static double[][] eval(double[][] dest,
NslDouble2 a,
double[] b)
eval
public static double[][] eval(double[][] a,
NslDouble1 b)
eval
public static double[][] eval(double[][] dest,
double[][] a,
NslDouble1 b)
eval
public static double[][] eval(NslDouble2 a,
NslDouble1 b)
eval
public static double[][] eval(double[][] dest,
NslDouble2 a,
NslDouble1 b)
eval
public static float[][] eval(NslFloat2 a,
float[] b)
eval
public static float[][] eval(float[][] dest,
NslFloat2 a,
float[] b)
eval
public static float[][] eval(float[][] a,
NslFloat1 b)
eval
public static float[][] eval(float[][] dest,
float[][] a,
NslFloat1 b)
eval
public static float[][] eval(NslFloat2 a,
NslFloat1 b)
eval
public static float[][] eval(float[][] dest,
NslFloat2 a,
NslFloat1 b)
eval
public static int[][] eval(NslInt2 a,
int b)
eval
public static int[][] eval(int[][] dest,
NslInt2 a,
int b)
eval
public static int[][] eval(int[][] a,
NslInt0 b)
eval
public static int[][] eval(int[][] dest,
int[][] a,
NslInt0 b)
eval
public static int[][] eval(NslInt2 a,
NslInt0 b)
eval
public static int[][] eval(int[][] dest,
NslInt2 a,
NslInt0 b)
eval
public static double[][] eval(NslDouble2 a,
double b)
eval
public static double[][] eval(double[][] dest,
NslDouble2 a,
double b)
eval
public static double[][] eval(double[][] a,
NslDouble0 b)
eval
public static double[][] eval(double[][] dest,
double[][] a,
NslDouble0 b)
eval
public static double[][] eval(NslDouble2 a,
NslDouble0 b)
eval
public static double[][] eval(double[][] dest,
NslDouble2 a,
NslDouble0 b)
eval
public static float[][] eval(NslFloat2 a,
float b)
eval
public static float[][] eval(float[][] dest,
NslFloat2 a,
float b)
eval
public static float[][] eval(float[][] a,
NslFloat0 b)
eval
public static float[][] eval(float[][] dest,
float[][] a,
NslFloat0 b)
eval
public static float[][] eval(NslFloat2 a,
NslFloat0 b)
eval
public static float[][] eval(float[][] dest,
NslFloat2 a,
NslFloat0 b)
eval
public static int[][] eval(NslInt0 a,
int[][] b)
eval
public static int[][] eval(int[][] dest,
NslInt0 a,
int[][] b)
eval
public static int[][] eval(int a,
NslInt2 b)
eval
public static int[][] eval(int[][] dest,
int a,
NslInt2 b)
eval
public static int[][] eval(NslInt0 a,
NslInt2 b)
eval
public static int[][] eval(int[][] dest,
NslInt0 a,
NslInt2 b)
eval
public static double[][] eval(NslDouble0 a,
double[][] b)
eval
public static double[][] eval(double[][] dest,
NslDouble0 a,
double[][] b)
eval
public static double[][] eval(double a,
NslDouble2 b)
eval
public static double[][] eval(double[][] dest,
double a,
NslDouble2 b)
eval
public static double[][] eval(NslDouble0 a,
NslDouble2 b)
eval
public static double[][] eval(double[][] dest,
NslDouble0 a,
NslDouble2 b)
eval
public static float[][] eval(NslFloat0 a,
float[][] b)
eval
public static float[][] eval(float[][] dest,
NslFloat0 a,
float[][] b)
eval
public static float[][] eval(float a,
NslFloat2 b)
eval
public static float[][] eval(float[][] dest,
float a,
NslFloat2 b)
eval
public static float[][] eval(NslFloat0 a,
NslFloat2 b)
eval
public static float[][] eval(float[][] dest,
NslFloat0 a,
NslFloat2 b)