nslj.src.math
Class NslBinaryOperator
java.lang.Object
|
+--EDU.gatech.cc.is.abstractrobot.ControlSystemS
|
+--EDU.gatech.cc.is.abstractrobot.ControlSystemMFN150
|
+--nslj.src.lang.NslBase
|
+--nslj.src.math.NslBinaryOperator
- Direct Known Subclasses:
- NslDistance, NslMaxMerge, NslMinMerge, NslPow
- public abstract class NslBinaryOperator
- extends NslBase
Binary operator routines.
There are two basic format for the evaluation method in
this routine:
1, eval(a, b) -> c
a, b are the parameter of the evaluation function to do
a operator b pointwise and the result is passed out as c
2. eval(dest, a, b) -> c
a, b are the parameter of the evaluation function and
dest is the temporary space to hold the result.
The method returns the reference to dest.
Fields inherited from class EDU.gatech.cc.is.abstractrobot.ControlSystemMFN150 |
abstract_robot |
Fields inherited from class EDU.gatech.cc.is.abstractrobot.ControlSystemS |
CSSTAT_DONE, CSSTAT_ERROR, CSSTAT_OK, seed |
Method Summary |
double[][][][] |
eval(double[][][][] a,
double b)
|
double[][][][] |
eval(double[][][][] a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
double[][][][] a,
double b)
|
double[][][][] |
eval(double[][][][] dest,
double[][][][] a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
double[][][][] a,
NslDouble0 b)
|
double[][][][] |
eval(double[][][][] dest,
double a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
double a,
NslDouble4 b)
|
double[][][][] |
eval(double[][][][] a,
NslDouble0 b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble0 a,
double[][][][] b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble0 a,
NslDouble4 b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble4 a,
double b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble4 a,
NslDouble0 b)
|
double[][][][] |
eval(double[][][][] dest,
NslDouble4 a,
NslDouble4 b)
|
double[][][] |
eval(double[][][] a,
double b)
|
double[][][] |
eval(double[][][] a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
double[][][] a,
double b)
|
double[][][] |
eval(double[][][] dest,
double[][][] a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
double[][][] a,
NslDouble0 b)
|
double[][][] |
eval(double[][][] dest,
double a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
double a,
NslDouble3 b)
|
double[][][] |
eval(double[][][] a,
NslDouble0 b)
|
double[][][] |
eval(double[][][] dest,
NslDouble0 a,
double[][][] b)
|
double[][][] |
eval(double[][][] dest,
NslDouble0 a,
NslDouble3 b)
|
double[][][] |
eval(double[][][] dest,
NslDouble3 a,
double b)
|
double[][][] |
eval(double[][][] dest,
NslDouble3 a,
NslDouble0 b)
|
double[][][] |
eval(double[][][] dest,
NslDouble3 a,
NslDouble3 b)
|
double[][] |
eval(double[][] a,
double b)
|
double[][] |
eval(double[][] a,
double[][] b)
|
double[][] |
eval(double[][] dest,
double[][] a,
double b)
|
double[][] |
eval(double[][] dest,
double[][] a,
double[][] b)
|
double[][] |
eval(double[][] dest,
double[][] a,
NslDouble0 b)
|
double[][] |
eval(double[][] dest,
double a,
double[][] b)
|
double[][] |
eval(double[][] dest,
double a,
NslDouble2 b)
|
double[][] |
eval(double[][] a,
NslDouble0 b)
|
double[][] |
eval(double[][] dest,
NslDouble0 a,
double[][] b)
|
double[][] |
eval(double[][] dest,
NslDouble0 a,
NslDouble2 b)
|
double[][] |
eval(double[][] dest,
NslDouble2 a,
double b)
|
double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble0 b)
|
double[][] |
eval(double[][] dest,
NslDouble2 a,
NslDouble2 b)
|
double[] |
eval(double[] a,
double b)
|
double[] |
eval(double[] a,
double[] b)
|
double[] |
eval(double[] dest,
double[] a,
double b)
|
double[] |
eval(double[] dest,
double[] a,
double[] b)
|
double[] |
eval(double[] dest,
double[] a,
NslDouble0 b)
|
double[] |
eval(double[] dest,
double a,
double[] b)
|
double[] |
eval(double[] dest,
double a,
NslDouble1 b)
|
double[] |
eval(double[] a,
NslDouble0 b)
|
double[] |
eval(double[] dest,
NslDouble0 a,
double[] b)
|
double[] |
eval(double[] dest,
NslDouble0 a,
NslDouble1 b)
|
double[] |
eval(double[] dest,
NslDouble1 a,
double b)
|
double[] |
eval(double[] dest,
NslDouble1 a,
NslDouble0 b)
|
double[] |
eval(double[] dest,
NslDouble1 a,
NslDouble1 b)
|
double |
eval(double a,
double b)
|
double[] |
eval(double a,
double[] b)
|
double[][] |
eval(double a,
double[][] b)
|
double[][][] |
eval(double a,
double[][][] b)
|
double[][][][] |
eval(double a,
double[][][][] b)
|
double |
eval(double a,
NslDouble0 b)
|
double[] |
eval(double a,
NslDouble1 b)
|
double[][] |
eval(double a,
NslDouble2 b)
|
double[][][] |
eval(double a,
NslDouble3 b)
|
double[][][][] |
eval(double a,
NslDouble4 b)
|
float[][][][] |
eval(float[][][][] a,
float b)
|
float[][][][] |
eval(float[][][][] a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
float[][][][] a,
float b)
|
float[][][][] |
eval(float[][][][] dest,
float[][][][] a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
float[][][][] a,
NslFloat0 b)
|
float[][][][] |
eval(float[][][][] dest,
float a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
float a,
NslFloat4 b)
|
float[][][][] |
eval(float[][][][] a,
NslFloat0 b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat0 a,
float[][][][] b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat0 a,
NslFloat4 b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat4 a,
float b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat4 a,
NslFloat0 b)
|
float[][][][] |
eval(float[][][][] dest,
NslFloat4 a,
NslFloat4 b)
|
float[][][] |
eval(float[][][] a,
float b)
|
float[][][] |
eval(float[][][] a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
float[][][] a,
float b)
|
float[][][] |
eval(float[][][] dest,
float[][][] a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
float[][][] a,
NslFloat0 b)
|
float[][][] |
eval(float[][][] dest,
float a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
float a,
NslFloat3 b)
|
float[][][] |
eval(float[][][] a,
NslFloat0 b)
|
float[][][] |
eval(float[][][] dest,
NslFloat0 a,
float[][][] b)
|
float[][][] |
eval(float[][][] dest,
NslFloat0 a,
NslFloat3 b)
|
float[][][] |
eval(float[][][] dest,
NslFloat3 a,
float b)
|
float[][][] |
eval(float[][][] dest,
NslFloat3 a,
NslFloat0 b)
|
float[][][] |
eval(float[][][] dest,
NslFloat3 a,
NslFloat3 b)
|
float[][] |
eval(float[][] a,
float b)
|
float[][] |
eval(float[][] a,
float[][] b)
|
float[][] |
eval(float[][] dest,
float[][] a,
float b)
|
float[][] |
eval(float[][] dest,
float[][] a,
float[][] b)
|
float[][] |
eval(float[][] dest,
float[][] a,
NslFloat0 b)
|
float[][] |
eval(float[][] dest,
float a,
float[][] b)
|
float[][] |
eval(float[][] dest,
float a,
NslFloat2 b)
|
float[][] |
eval(float[][] a,
NslFloat0 b)
|
float[][] |
eval(float[][] dest,
NslFloat0 a,
float[][] b)
|
float[][] |
eval(float[][] dest,
NslFloat0 a,
NslFloat2 b)
|
float[][] |
eval(float[][] dest,
NslFloat2 a,
float b)
|
float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat0 b)
|
float[][] |
eval(float[][] dest,
NslFloat2 a,
NslFloat2 b)
|
float[] |
eval(float[] a,
float b)
|
float[] |
eval(float[] a,
float[] b)
|
float[] |
eval(float[] dest,
float[] a,
float b)
|
float[] |
eval(float[] dest,
float[] a,
float[] b)
|
float[] |
eval(float[] dest,
float[] a,
NslFloat0 b)
|
float[] |
eval(float[] dest,
float a,
float[] b)
|
float[] |
eval(float[] dest,
float a,
NslFloat1 b)
|
float[] |
eval(float[] a,
NslFloat0 b)
|
float[] |
eval(float[] dest,
NslFloat0 a,
float[] b)
|
float[] |
eval(float[] dest,
NslFloat0 a,
NslFloat1 b)
|
float[] |
eval(float[] dest,
NslFloat1 a,
float b)
|
float[] |
eval(float[] dest,
NslFloat1 a,
NslFloat0 b)
|
float[] |
eval(float[] dest,
NslFloat1 a,
NslFloat1 b)
|
float |
eval(float a,
float b)
|
float[] |
eval(float a,
float[] b)
|
float[][] |
eval(float a,
float[][] b)
|
float[][][] |
eval(float a,
float[][][] b)
|
float[][][][] |
eval(float a,
float[][][][] b)
|
float |
eval(float a,
NslFloat0 b)
|
float[] |
eval(float a,
NslFloat1 b)
|
float[][] |
eval(float a,
NslFloat2 b)
|
float[][][] |
eval(float a,
NslFloat3 b)
|
float[][][][] |
eval(float a,
NslFloat4 b)
|
int[][][][] |
eval(int[][][][] a,
int b)
|
int[][][][] |
eval(int[][][][] a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
int[][][][] a,
int b)
|
int[][][][] |
eval(int[][][][] dest,
int[][][][] a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
int[][][][] a,
NslInt0 b)
|
int[][][][] |
eval(int[][][][] dest,
int a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
int a,
NslInt4 b)
|
int[][][][] |
eval(int[][][][] a,
NslInt0 b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt0 a,
int[][][][] b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt0 a,
NslInt4 b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt4 a,
int b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt4 a,
NslInt0 b)
|
int[][][][] |
eval(int[][][][] dest,
NslInt4 a,
NslInt4 b)
|
int[][][] |
eval(int[][][] a,
int b)
|
int[][][] |
eval(int[][][] a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
int[][][] a,
int b)
|
int[][][] |
eval(int[][][] dest,
int[][][] a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
int[][][] a,
NslInt0 b)
|
int[][][] |
eval(int[][][] dest,
int a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
int a,
NslInt3 b)
|
int[][][] |
eval(int[][][] a,
NslInt0 b)
|
int[][][] |
eval(int[][][] dest,
NslInt0 a,
int[][][] b)
|
int[][][] |
eval(int[][][] dest,
NslInt0 a,
NslInt3 b)
|
int[][][] |
eval(int[][][] dest,
NslInt3 a,
int b)
|
int[][][] |
eval(int[][][] dest,
NslInt3 a,
NslInt0 b)
|
int[][][] |
eval(int[][][] dest,
NslInt3 a,
NslInt3 b)
|
int[][] |
eval(int[][] a,
int b)
|
int[][] |
eval(int[][] a,
int[][] b)
|
int[][] |
eval(int[][] dest,
int[][] a,
int b)
|
int[][] |
eval(int[][] dest,
int[][] a,
int[][] b)
|
int[][] |
eval(int[][] dest,
int[][] a,
NslInt0 b)
|
int[][] |
eval(int[][] dest,
int a,
int[][] b)
|
int[][] |
eval(int[][] dest,
int a,
NslInt2 b)
|
int[][] |
eval(int[][] a,
NslInt0 b)
|
int[][] |
eval(int[][] dest,
NslInt0 a,
int[][] b)
|
int[][] |
eval(int[][] dest,
NslInt0 a,
NslInt2 b)
|
int[][] |
eval(int[][] dest,
NslInt2 a,
int b)
|
int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt0 b)
|
int[][] |
eval(int[][] dest,
NslInt2 a,
NslInt2 b)
|
int[] |
eval(int[] a,
int b)
|
int[] |
eval(int[] a,
int[] b)
|
int[] |
eval(int[] dest,
int[] a,
int b)
|
int[] |
eval(int[] dest,
int[] a,
int[] b)
|
int[] |
eval(int[] dest,
int[] a,
NslInt0 b)
|
int[] |
eval(int[] dest,
int a,
int[] b)
|
int[] |
eval(int[] dest,
int a,
NslInt1 b)
|
int[] |
eval(int[] a,
NslInt0 b)
|
int[] |
eval(int[] dest,
NslInt0 a,
int[] b)
|
int[] |
eval(int[] dest,
NslInt0 a,
NslInt1 b)
|
int[] |
eval(int[] dest,
NslInt1 a,
int b)
|
int[] |
eval(int[] dest,
NslInt1 a,
NslInt0 b)
|
int[] |
eval(int[] dest,
NslInt1 a,
NslInt1 b)
|
int |
eval(int a,
int b)
|
int[] |
eval(int a,
int[] b)
|
int[][] |
eval(int a,
int[][] b)
|
int[][][] |
eval(int a,
int[][][] b)
|
int[][][][] |
eval(int a,
int[][][][] b)
|
int |
eval(int a,
NslInt0 b)
|
int[] |
eval(int a,
NslInt1 b)
|
int[][] |
eval(int a,
NslInt2 b)
|
int[][][] |
eval(int a,
NslInt3 b)
|
int[][][][] |
eval(int a,
NslInt4 b)
|
double |
eval(NslDouble0 a,
double b)
|
double[] |
eval(NslDouble0 a,
double[] b)
|
double[][] |
eval(NslDouble0 a,
double[][] b)
|
double[][][] |
eval(NslDouble0 a,
double[][][] b)
|
double[][][][] |
eval(NslDouble0 a,
double[][][][] b)
|
double |
eval(NslDouble0 a,
NslDouble0 b)
|
double[] |
eval(NslDouble0 a,
NslDouble1 b)
|
double[][] |
eval(NslDouble0 a,
NslDouble2 b)
|
double[][][] |
eval(NslDouble0 a,
NslDouble3 b)
|
double[][][][] |
eval(NslDouble0 a,
NslDouble4 b)
|
double[] |
eval(NslDouble1 a,
double b)
|
double[] |
eval(NslDouble1 a,
NslDouble0 b)
|
double[] |
eval(NslDouble1 a,
NslDouble1 b)
|
double[][] |
eval(NslDouble2 a,
double b)
|
double[][] |
eval(NslDouble2 a,
NslDouble0 b)
|
double[][] |
eval(NslDouble2 a,
NslDouble2 b)
|
double[][][] |
eval(NslDouble3 a,
double b)
|
double[][][] |
eval(NslDouble3 a,
NslDouble0 b)
|
double[][][] |
eval(NslDouble3 a,
NslDouble3 b)
|
double[][][][] |
eval(NslDouble4 a,
double b)
|
double[][][][] |
eval(NslDouble4 a,
NslDouble0 b)
|
double[][][][] |
eval(NslDouble4 a,
NslDouble4 b)
|
float |
eval(NslFloat0 a,
float b)
|
float[] |
eval(NslFloat0 a,
float[] b)
|
float[][] |
eval(NslFloat0 a,
float[][] b)
|
float[][][] |
eval(NslFloat0 a,
float[][][] b)
|
float[][][][] |
eval(NslFloat0 a,
float[][][][] b)
|
float |
eval(NslFloat0 a,
NslFloat0 b)
|
float[] |
eval(NslFloat0 a,
NslFloat1 b)
|
float[][] |
eval(NslFloat0 a,
NslFloat2 b)
|
float[][][] |
eval(NslFloat0 a,
NslFloat3 b)
|
float[][][][] |
eval(NslFloat0 a,
NslFloat4 b)
|
float[] |
eval(NslFloat1 a,
float b)
|
float[] |
eval(NslFloat1 a,
NslFloat0 b)
|
float[] |
eval(NslFloat1 a,
NslFloat1 b)
|
float[][] |
eval(NslFloat2 a,
float b)
|
float[][] |
eval(NslFloat2 a,
NslFloat0 b)
|
float[][] |
eval(NslFloat2 a,
NslFloat2 b)
|
float[][][] |
eval(NslFloat3 a,
float b)
|
float[][][] |
eval(NslFloat3 a,
NslFloat0 b)
|
float[][][] |
eval(NslFloat3 a,
NslFloat3 b)
|
float[][][][] |
eval(NslFloat4 a,
float b)
|
float[][][][] |
eval(NslFloat4 a,
NslFloat0 b)
|
float[][][][] |
eval(NslFloat4 a,
NslFloat4 b)
|
int |
eval(NslInt0 a,
int b)
|
int[] |
eval(NslInt0 a,
int[] b)
|
int[][] |
eval(NslInt0 a,
int[][] b)
|
int[][][] |
eval(NslInt0 a,
int[][][] b)
|
int[][][][] |
eval(NslInt0 a,
int[][][][] b)
|
int |
eval(NslInt0 a,
NslInt0 b)
|
int[] |
eval(NslInt0 a,
NslInt1 b)
|
int[][] |
eval(NslInt0 a,
NslInt2 b)
|
int[][][] |
eval(NslInt0 a,
NslInt3 b)
|
int[][][][] |
eval(NslInt0 a,
NslInt4 b)
|
int[] |
eval(NslInt1 a,
int b)
|
int[] |
eval(NslInt1 a,
NslInt0 b)
|
int[] |
eval(NslInt1 a,
NslInt1 b)
|
int[][] |
eval(NslInt2 a,
int b)
|
int[][] |
eval(NslInt2 a,
NslInt0 b)
|
int[][] |
eval(NslInt2 a,
NslInt2 b)
|
int[][][] |
eval(NslInt3 a,
int b)
|
int[][][] |
eval(NslInt3 a,
NslInt0 b)
|
int[][][] |
eval(NslInt3 a,
NslInt3 b)
|
int[][][][] |
eval(NslInt4 a,
int b)
|
int[][][][] |
eval(NslInt4 a,
NslInt0 b)
|
int[][][][] |
eval(NslInt4 a,
NslInt4 b)
|
abstract double |
value(double a,
double b)
|
abstract float |
value(float a,
float b)
|
abstract int |
value(int a,
int b)
|
Methods inherited from class EDU.gatech.cc.is.abstractrobot.ControlSystemMFN150 |
init |
Methods inherited from class EDU.gatech.cc.is.abstractrobot.ControlSystemS |
configure, Configure, getAbstractRobot, Init, quit, takeStep, TakeStep, trialEnd, TrialEnd, trialInit, TrialInit |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
NslBinaryOperator
public NslBinaryOperator()
NslBinaryOperator
public NslBinaryOperator(java.lang.String label,
NslHierarchy parent)
value
public abstract int value(int a,
int b)
value
public abstract float value(float a,
float b)
value
public abstract double value(double a,
double b)
eval
public int eval(int a,
int b)
eval
public int[] eval(int[] a,
int b)
eval
public int[] eval(int[] dest,
int[] a,
int b)
eval
public int[] eval(int a,
int[] b)
eval
public int[] eval(int[] dest,
int a,
int[] b)
eval
public int[] eval(int[] a,
int[] b)
eval
public int[] eval(int[] dest,
int[] a,
int[] b)
eval
public int[][] eval(int[][] a,
int b)
eval
public int[][] eval(int[][] dest,
int[][] a,
int b)
eval
public int[][] eval(int a,
int[][] b)
eval
public int[][] eval(int[][] dest,
int a,
int[][] b)
eval
public int[][] eval(int[][] a,
int[][] b)
eval
public int[][] eval(int[][] dest,
int[][] a,
int[][] b)
eval
public int[][][] eval(int[][][] a,
int b)
eval
public int[][][] eval(int[][][] dest,
int[][][] a,
int b)
eval
public int[][][] eval(int a,
int[][][] b)
eval
public int[][][] eval(int[][][] dest,
int a,
int[][][] b)
eval
public int[][][] eval(int[][][] a,
int[][][] b)
eval
public int[][][] eval(int[][][] dest,
int[][][] a,
int[][][] b)
eval
public int[][][][] eval(int[][][][] a,
int b)
eval
public int[][][][] eval(int[][][][] dest,
int[][][][] a,
int b)
eval
public int[][][][] eval(int a,
int[][][][] b)
eval
public int[][][][] eval(int[][][][] dest,
int a,
int[][][][] b)
eval
public int[][][][] eval(int[][][][] a,
int[][][][] b)
eval
public int[][][][] eval(int[][][][] dest,
int[][][][] a,
int[][][][] b)
eval
public int eval(NslInt0 a,
int b)
eval
public int eval(int a,
NslInt0 b)
eval
public int eval(NslInt0 a,
NslInt0 b)
eval
public int[] eval(NslInt1 a,
int b)
eval
public int[] eval(int a,
NslInt1 b)
eval
public int[] eval(int[] dest,
NslInt1 a,
int b)
eval
public int[] eval(int[] dest,
int a,
NslInt1 b)
eval
public int[] eval(int[] a,
NslInt0 b)
eval
public int[] eval(NslInt0 a,
int[] b)
eval
public int[] eval(int[] dest,
int[] a,
NslInt0 b)
eval
public int[] eval(int[] dest,
NslInt0 a,
int[] b)
eval
public int[] eval(NslInt1 a,
NslInt0 b)
eval
public int[] eval(NslInt0 a,
NslInt1 b)
eval
public int[] eval(int[] dest,
NslInt1 a,
NslInt0 b)
eval
public int[] eval(int[] dest,
NslInt0 a,
NslInt1 b)
eval
public int[] eval(NslInt1 a,
NslInt1 b)
eval
public int[] eval(int[] dest,
NslInt1 a,
NslInt1 b)
eval
public int[][] eval(NslInt2 a,
int b)
eval
public int[][] eval(int a,
NslInt2 b)
eval
public int[][] eval(int[][] dest,
NslInt2 a,
int b)
eval
public int[][] eval(int[][] dest,
int a,
NslInt2 b)
eval
public int[][] eval(int[][] a,
NslInt0 b)
eval
public int[][] eval(NslInt0 a,
int[][] b)
eval
public int[][] eval(int[][] dest,
int[][] a,
NslInt0 b)
eval
public int[][] eval(int[][] dest,
NslInt0 a,
int[][] b)
eval
public int[][] eval(NslInt2 a,
NslInt0 b)
eval
public int[][] eval(NslInt0 a,
NslInt2 b)
eval
public int[][] eval(int[][] dest,
NslInt2 a,
NslInt0 b)
eval
public int[][] eval(int[][] dest,
NslInt0 a,
NslInt2 b)
eval
public int[][] eval(NslInt2 a,
NslInt2 b)
eval
public int[][] eval(int[][] dest,
NslInt2 a,
NslInt2 b)
eval
public int[][][] eval(NslInt3 a,
int b)
eval
public int[][][] eval(int a,
NslInt3 b)
eval
public int[][][] eval(int[][][] dest,
NslInt3 a,
int b)
eval
public int[][][] eval(int[][][] dest,
int a,
NslInt3 b)
eval
public int[][][] eval(int[][][] a,
NslInt0 b)
eval
public int[][][] eval(NslInt0 a,
int[][][] b)
eval
public int[][][] eval(int[][][] dest,
int[][][] a,
NslInt0 b)
eval
public int[][][] eval(int[][][] dest,
NslInt0 a,
int[][][] b)
eval
public int[][][] eval(NslInt3 a,
NslInt0 b)
eval
public int[][][] eval(NslInt0 a,
NslInt3 b)
eval
public int[][][] eval(int[][][] dest,
NslInt3 a,
NslInt0 b)
eval
public int[][][] eval(int[][][] dest,
NslInt0 a,
NslInt3 b)
eval
public int[][][] eval(NslInt3 a,
NslInt3 b)
eval
public int[][][] eval(int[][][] dest,
NslInt3 a,
NslInt3 b)
eval
public int[][][][] eval(NslInt4 a,
int b)
eval
public int[][][][] eval(int a,
NslInt4 b)
eval
public int[][][][] eval(int[][][][] dest,
NslInt4 a,
int b)
eval
public int[][][][] eval(int[][][][] dest,
int a,
NslInt4 b)
eval
public int[][][][] eval(int[][][][] a,
NslInt0 b)
eval
public int[][][][] eval(NslInt0 a,
int[][][][] b)
eval
public int[][][][] eval(int[][][][] dest,
int[][][][] a,
NslInt0 b)
eval
public int[][][][] eval(int[][][][] dest,
NslInt0 a,
int[][][][] b)
eval
public int[][][][] eval(NslInt4 a,
NslInt0 b)
eval
public int[][][][] eval(NslInt0 a,
NslInt4 b)
eval
public int[][][][] eval(int[][][][] dest,
NslInt4 a,
NslInt0 b)
eval
public int[][][][] eval(int[][][][] dest,
NslInt0 a,
NslInt4 b)
eval
public int[][][][] eval(NslInt4 a,
NslInt4 b)
eval
public int[][][][] eval(int[][][][] dest,
NslInt4 a,
NslInt4 b)
eval
public float eval(float a,
float b)
eval
public float[] eval(float[] a,
float b)
eval
public float[] eval(float[] dest,
float[] a,
float b)
eval
public float[] eval(float a,
float[] b)
eval
public float[] eval(float[] dest,
float a,
float[] b)
eval
public float[] eval(float[] a,
float[] b)
eval
public float[] eval(float[] dest,
float[] a,
float[] b)
eval
public float[][] eval(float[][] a,
float b)
eval
public float[][] eval(float[][] dest,
float[][] a,
float b)
eval
public float[][] eval(float a,
float[][] b)
eval
public float[][] eval(float[][] dest,
float a,
float[][] b)
eval
public float[][] eval(float[][] a,
float[][] b)
eval
public float[][] eval(float[][] dest,
float[][] a,
float[][] b)
eval
public float[][][] eval(float[][][] a,
float b)
eval
public float[][][] eval(float[][][] dest,
float[][][] a,
float b)
eval
public float[][][] eval(float a,
float[][][] b)
eval
public float[][][] eval(float[][][] dest,
float a,
float[][][] b)
eval
public float[][][] eval(float[][][] a,
float[][][] b)
eval
public float[][][] eval(float[][][] dest,
float[][][] a,
float[][][] b)
eval
public float[][][][] eval(float[][][][] a,
float b)
eval
public float[][][][] eval(float[][][][] dest,
float[][][][] a,
float b)
eval
public float[][][][] eval(float a,
float[][][][] b)
eval
public float[][][][] eval(float[][][][] dest,
float a,
float[][][][] b)
eval
public float[][][][] eval(float[][][][] a,
float[][][][] b)
eval
public float[][][][] eval(float[][][][] dest,
float[][][][] a,
float[][][][] b)
eval
public float eval(NslFloat0 a,
float b)
eval
public float eval(float a,
NslFloat0 b)
eval
public float eval(NslFloat0 a,
NslFloat0 b)
eval
public float[] eval(NslFloat1 a,
float b)
eval
public float[] eval(float a,
NslFloat1 b)
eval
public float[] eval(float[] dest,
NslFloat1 a,
float b)
eval
public float[] eval(float[] dest,
float a,
NslFloat1 b)
eval
public float[] eval(float[] a,
NslFloat0 b)
eval
public float[] eval(NslFloat0 a,
float[] b)
eval
public float[] eval(float[] dest,
float[] a,
NslFloat0 b)
eval
public float[] eval(float[] dest,
NslFloat0 a,
float[] b)
eval
public float[] eval(NslFloat1 a,
NslFloat0 b)
eval
public float[] eval(NslFloat0 a,
NslFloat1 b)
eval
public float[] eval(float[] dest,
NslFloat1 a,
NslFloat0 b)
eval
public float[] eval(float[] dest,
NslFloat0 a,
NslFloat1 b)
eval
public float[] eval(NslFloat1 a,
NslFloat1 b)
eval
public float[] eval(float[] dest,
NslFloat1 a,
NslFloat1 b)
eval
public float[][] eval(NslFloat2 a,
float b)
eval
public float[][] eval(float a,
NslFloat2 b)
eval
public float[][] eval(float[][] dest,
NslFloat2 a,
float b)
eval
public float[][] eval(float[][] dest,
float a,
NslFloat2 b)
eval
public float[][] eval(float[][] a,
NslFloat0 b)
eval
public float[][] eval(NslFloat0 a,
float[][] b)
eval
public float[][] eval(float[][] dest,
float[][] a,
NslFloat0 b)
eval
public float[][] eval(float[][] dest,
NslFloat0 a,
float[][] b)
eval
public float[][] eval(NslFloat2 a,
NslFloat0 b)
eval
public float[][] eval(NslFloat0 a,
NslFloat2 b)
eval
public float[][] eval(float[][] dest,
NslFloat2 a,
NslFloat0 b)
eval
public float[][] eval(float[][] dest,
NslFloat0 a,
NslFloat2 b)
eval
public float[][] eval(NslFloat2 a,
NslFloat2 b)
eval
public float[][] eval(float[][] dest,
NslFloat2 a,
NslFloat2 b)
eval
public float[][][] eval(NslFloat3 a,
float b)
eval
public float[][][] eval(float a,
NslFloat3 b)
eval
public float[][][] eval(float[][][] dest,
NslFloat3 a,
float b)
eval
public float[][][] eval(float[][][] dest,
float a,
NslFloat3 b)
eval
public float[][][] eval(float[][][] a,
NslFloat0 b)
eval
public float[][][] eval(NslFloat0 a,
float[][][] b)
eval
public float[][][] eval(float[][][] dest,
float[][][] a,
NslFloat0 b)
eval
public float[][][] eval(float[][][] dest,
NslFloat0 a,
float[][][] b)
eval
public float[][][] eval(NslFloat3 a,
NslFloat0 b)
eval
public float[][][] eval(NslFloat0 a,
NslFloat3 b)
eval
public float[][][] eval(float[][][] dest,
NslFloat3 a,
NslFloat0 b)
eval
public float[][][] eval(float[][][] dest,
NslFloat0 a,
NslFloat3 b)
eval
public float[][][] eval(NslFloat3 a,
NslFloat3 b)
eval
public float[][][] eval(float[][][] dest,
NslFloat3 a,
NslFloat3 b)
eval
public float[][][][] eval(NslFloat4 a,
float b)
eval
public float[][][][] eval(float a,
NslFloat4 b)
eval
public float[][][][] eval(float[][][][] dest,
NslFloat4 a,
float b)
eval
public float[][][][] eval(float[][][][] dest,
float a,
NslFloat4 b)
eval
public float[][][][] eval(float[][][][] a,
NslFloat0 b)
eval
public float[][][][] eval(NslFloat0 a,
float[][][][] b)
eval
public float[][][][] eval(float[][][][] dest,
float[][][][] a,
NslFloat0 b)
eval
public float[][][][] eval(float[][][][] dest,
NslFloat0 a,
float[][][][] b)
eval
public float[][][][] eval(NslFloat4 a,
NslFloat0 b)
eval
public float[][][][] eval(NslFloat0 a,
NslFloat4 b)
eval
public float[][][][] eval(float[][][][] dest,
NslFloat4 a,
NslFloat0 b)
eval
public float[][][][] eval(float[][][][] dest,
NslFloat0 a,
NslFloat4 b)
eval
public float[][][][] eval(NslFloat4 a,
NslFloat4 b)
eval
public float[][][][] eval(float[][][][] dest,
NslFloat4 a,
NslFloat4 b)
eval
public double eval(double a,
double b)
eval
public double[] eval(double[] a,
double b)
eval
public double[] eval(double[] dest,
double[] a,
double b)
eval
public double[] eval(double a,
double[] b)
eval
public double[] eval(double[] dest,
double a,
double[] b)
eval
public double[] eval(double[] a,
double[] b)
eval
public double[] eval(double[] dest,
double[] a,
double[] b)
eval
public double[][] eval(double[][] a,
double b)
eval
public double[][] eval(double[][] dest,
double[][] a,
double b)
eval
public double[][] eval(double a,
double[][] b)
eval
public double[][] eval(double[][] dest,
double a,
double[][] b)
eval
public double[][] eval(double[][] a,
double[][] b)
eval
public double[][] eval(double[][] dest,
double[][] a,
double[][] b)
eval
public double[][][] eval(double[][][] a,
double b)
eval
public double[][][] eval(double[][][] dest,
double[][][] a,
double b)
eval
public double[][][] eval(double a,
double[][][] b)
eval
public double[][][] eval(double[][][] dest,
double a,
double[][][] b)
eval
public double[][][] eval(double[][][] a,
double[][][] b)
eval
public double[][][] eval(double[][][] dest,
double[][][] a,
double[][][] b)
eval
public double[][][][] eval(double[][][][] a,
double b)
eval
public double[][][][] eval(double[][][][] dest,
double[][][][] a,
double b)
eval
public double[][][][] eval(double a,
double[][][][] b)
eval
public double[][][][] eval(double[][][][] dest,
double a,
double[][][][] b)
eval
public double[][][][] eval(double[][][][] a,
double[][][][] b)
eval
public double[][][][] eval(double[][][][] dest,
double[][][][] a,
double[][][][] b)
eval
public double eval(NslDouble0 a,
double b)
eval
public double eval(double a,
NslDouble0 b)
eval
public double eval(NslDouble0 a,
NslDouble0 b)
eval
public double[] eval(NslDouble1 a,
double b)
eval
public double[] eval(double a,
NslDouble1 b)
eval
public double[] eval(double[] dest,
NslDouble1 a,
double b)
eval
public double[] eval(double[] dest,
double a,
NslDouble1 b)
eval
public double[] eval(double[] a,
NslDouble0 b)
eval
public double[] eval(NslDouble0 a,
double[] b)
eval
public double[] eval(double[] dest,
double[] a,
NslDouble0 b)
eval
public double[] eval(double[] dest,
NslDouble0 a,
double[] b)
eval
public double[] eval(NslDouble1 a,
NslDouble0 b)
eval
public double[] eval(NslDouble0 a,
NslDouble1 b)
eval
public double[] eval(double[] dest,
NslDouble1 a,
NslDouble0 b)
eval
public double[] eval(double[] dest,
NslDouble0 a,
NslDouble1 b)
eval
public double[] eval(NslDouble1 a,
NslDouble1 b)
eval
public double[] eval(double[] dest,
NslDouble1 a,
NslDouble1 b)
eval
public double[][] eval(NslDouble2 a,
double b)
eval
public double[][] eval(double a,
NslDouble2 b)
eval
public double[][] eval(double[][] dest,
NslDouble2 a,
double b)
eval
public double[][] eval(double[][] dest,
double a,
NslDouble2 b)
eval
public double[][] eval(double[][] a,
NslDouble0 b)
eval
public double[][] eval(NslDouble0 a,
double[][] b)
eval
public double[][] eval(double[][] dest,
double[][] a,
NslDouble0 b)
eval
public double[][] eval(double[][] dest,
NslDouble0 a,
double[][] b)
eval
public double[][] eval(NslDouble2 a,
NslDouble0 b)
eval
public double[][] eval(NslDouble0 a,
NslDouble2 b)
eval
public double[][] eval(double[][] dest,
NslDouble2 a,
NslDouble0 b)
eval
public double[][] eval(double[][] dest,
NslDouble0 a,
NslDouble2 b)
eval
public double[][] eval(NslDouble2 a,
NslDouble2 b)
eval
public double[][] eval(double[][] dest,
NslDouble2 a,
NslDouble2 b)
eval
public double[][][] eval(NslDouble3 a,
double b)
eval
public double[][][] eval(double a,
NslDouble3 b)
eval
public double[][][] eval(double[][][] dest,
NslDouble3 a,
double b)
eval
public double[][][] eval(double[][][] dest,
double a,
NslDouble3 b)
eval
public double[][][] eval(double[][][] a,
NslDouble0 b)
eval
public double[][][] eval(NslDouble0 a,
double[][][] b)
eval
public double[][][] eval(double[][][] dest,
double[][][] a,
NslDouble0 b)
eval
public double[][][] eval(double[][][] dest,
NslDouble0 a,
double[][][] b)
eval
public double[][][] eval(NslDouble3 a,
NslDouble0 b)
eval
public double[][][] eval(NslDouble0 a,
NslDouble3 b)
eval
public double[][][] eval(double[][][] dest,
NslDouble3 a,
NslDouble0 b)
eval
public double[][][] eval(double[][][] dest,
NslDouble0 a,
NslDouble3 b)
eval
public double[][][] eval(NslDouble3 a,
NslDouble3 b)
eval
public double[][][] eval(double[][][] dest,
NslDouble3 a,
NslDouble3 b)
eval
public double[][][][] eval(NslDouble4 a,
double b)
eval
public double[][][][] eval(double a,
NslDouble4 b)
eval
public double[][][][] eval(double[][][][] dest,
NslDouble4 a,
double b)
eval
public double[][][][] eval(double[][][][] dest,
double a,
NslDouble4 b)
eval
public double[][][][] eval(double[][][][] a,
NslDouble0 b)
eval
public double[][][][] eval(NslDouble0 a,
double[][][][] b)
eval
public double[][][][] eval(double[][][][] dest,
double[][][][] a,
NslDouble0 b)
eval
public double[][][][] eval(double[][][][] dest,
NslDouble0 a,
double[][][][] b)
eval
public double[][][][] eval(NslDouble4 a,
NslDouble0 b)
eval
public double[][][][] eval(NslDouble0 a,
NslDouble4 b)
eval
public double[][][][] eval(double[][][][] dest,
NslDouble4 a,
NslDouble0 b)
eval
public double[][][][] eval(double[][][][] dest,
NslDouble0 a,
NslDouble4 b)
eval
public double[][][][] eval(NslDouble4 a,
NslDouble4 b)
eval
public double[][][][] eval(double[][][][] dest,
NslDouble4 a,
NslDouble4 b)